Previously, we had an interview with the co-creator of ‘Codinca‘, Leonard Boyd, which can be found here. The game is simple, yet colorfully crafted in its tiles and board. It’s very easy to learn and is a quick game that can be compared with something like ‘Tsuro’, in terms of the pattern crafting, but a lot more strategy oriented and complex.
|We made a little heart symbol to complete the Captain Planet song|
To set up the game, you will need to place four types of tiles on the board that represent Earth, Fire, Wind, Water, (Heart… Just kidding). Each tile has two different sides – one in gold and one in stone. In the rules, there is an image of how to set up the tile board. The player sitting next to their element has control over said element. I controlled Earth, because Earth is badass.
Then each player is handed four Key Disc tiles, which describe the winning conditions for you and a Trap tile, that you do not flip over (I’ll get to that in a minute). We each also get four luck tokens (since it was just me and Herb playing). On your turn, you can move a tile and then flip a tile. When moving tiles, you need to use one of your own tiles and they have to move to a space that is adjacent to itself. It cannot be moved to like, the other side of the board, because… That’s cheating. When flipping over tiles, you can flip over ANY tile, so it doesn’t just have to be your own. This is where you can mess up other people’s patterns.
See how it’s a little like ‘Tsuro’? Well, it gets more fun and strategy gets into play when you are provided with the chance to spend your luck tokens for different complicated moves. Each player is given a little card that shows all the moves that you can do. My personal favorite is line move, where you take the tile at the end of the board and put it closest to you, to shift the whole line down. It really messes up with the other player’s plans (poor Herb, not really).
You will also notice that there is a little totem at the middle of the board that you can spend your tokens to move it to a spot to lock down. Meaning you move the totem to a spot with a blue dot and the tiles adjacent to that totem will not be able to move until your next turn. Same with if you put it on a red dot at the end of the board, but instead of the adjacent tiles, it’s all the tiles in a line. This really helps if you’re almost at the winning round and you don’t want anyone else to screw with your plans.
You can also spend your luck tokens on flipping the Trap tile over to see what it is. However, if you are a gambler (which I’m not), you can just play the tile blind. Once you flip it over, you need to copy the pattern provided on the tile. It would require you to flip over all the little Element tiles, but you don’t need to move anything.
To win, you can either get all four patterns or if you’re just wanting to play a short game, you can match up just three. Easy, simple and fast. This will be fun for your kids (if you have kids) and it would be great to teach them simple strategy. Please, please check out their Kickstarter, because we’re absolutely in love with this game. It’s one of those games that feels complete and we think that it would be a great addition to any game collection (especially with their jade colored totem) if stretch goals are met.
Check out their Kickstarter here:
And please, help us get that jade totem. I really want one.
p.s. Herb loves rocks as game pieces, they’re good for skipping off an opponents’ head.